The rounded barrel of the body didn't allow it to plug into the Quest Pro cleanly, so I got a USB-C extender... but in the end it didn't throw enough IR light to work (it DID work well with the Quest 2).
Now I have a stationary one similar to this: https://www.amazon.com/Orzero-Illuminator-Compatible-Disturbance-Sensitivity/dp/B08SHPKSSM/ref=sr_1_4?crid=YG5LD4FPET2L&keywords=VR%2BIR&qid=1681958513&sprefix=vr%2Bir%2Caps%2C161&sr=8-4&th=1
and it DOES work well with the Quest Pro. Definitely appreciate being able to play w/o the facial interface in the dark.
u/OP, so are you talking about floor IR lights like:
Or the kind that plug into the headset like:
Which would be better?
THANK GOD for this post— I’ve been going mad arguing with people who INSIST the controllers and headset can’t pickup IR at all, and even trying to explain the difference between IR imaging sensors vs tracking sensors doesn’t help.
I use this usb-c IR emitter plugged directly into the port on the headset: IR illuminator
it seems to do a decent job of illuminating whatever I’m looking at so that the cameras have more info to track against— definitely makes a difference.
It worked a little better on my quest 2/controllers, but definitely still functional on the pro. I think you’re spot on about frequency wavelength being key!